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STELLAR ASCENSION星际拓荒者

从一台钻机,到两片银河。From one drill to two galaxies.

FREE免费Free WEB浏览器即玩Runs in the browser ID账号与像素天文台通用Your Observatory account CLOUD云端存档Cloud saves
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Chapter 01 · 宣传片Trailer

两分钟,
看完一个帝国的诞生。
Two minutes,
one empire.

全部为实机画面:一台钻机落地、第一条传送带、第一枚火箭、第一座星环,直到母舰驶向下一片银河。All in-game footage: the first drill, the first conveyor, the first rocket, the first ring — until the mothership leaves for the next galaxy.

IN-GAME FOOTAGE · 1080P · 2:00建议打开声音Sound on
Chapter 02 · 核心玩法The loop

往下滚,
看一颗荒星变成工厂。
Scroll, and watch a barren
world become a factory.

挖矿、运输、研究、扩张——像异星工厂一样搭产线,像放置游戏一样享受指数增长。你做规划,工厂替你干活。Mine, move, research, expand — build lines like a factory game, enjoy exponential growth like an idle game.

01 · DRILL

开采:钻机落在矿脉上Drill: land on the veins

点一下发光的橙色矿脉,钻机就从天而降。富矿、贫矿、赤铁深谷——每块矿田的倍率都不一样,先占哪块由你决定。Tap a glowing vein and a drill drops from the sky. Every field has its own yield — you choose which to claim first.

小技巧:相邻的钻机会合并成一整座采矿平台,每多一格协同 +10%。Tip: adjacent drills merge into one platform, +10% per tile.

02 · CONVEY

运输:传送带连回殖民中心Convey: belts back to the hub

矿石沿着传送带一格一格流进殖民中心,你能看见每一块在路上。跨星球的物资坐货运火箭,建成太空电梯后改走缆绳。Ore flows tile by tile into the hub. Between worlds, cargo rides rockets — later the space elevator.

小技巧:新钻机会自动连上最近的传送网。Tip: new drills auto-connect to the nearest network.

03 · RESEARCH

研究:多色科研层层合成Research: layered colours of science

科研站把矿石变成蓝、红、青、紫四色科研,再合成更高档的颜色,解锁聚变堆、太空电梯和轨道工程。Labs turn ore into blue, red, cyan and purple science, then combine them to unlock fusion, elevators and orbital works.

小技巧:点顶栏的科研数字,能看到每种颜色的产出和消耗。Tip: click the science counter for each colour's output and use.

04 · ASCEND

扩张:火箭升空,星环合拢Ascend: rockets rise, the ring closes

发射场把货运火箭送上轨道,新殖民地一个接一个点亮;每一章以环绕行星的星环收尾。Cargo rockets reach orbit, colonies light up one by one, and every chapter closes with a ring around the planet.

小技巧:离线时工厂照常运转,回来一次结算。Tip: the factory keeps running while you are away.

示意动画 · 数值为演示ILLUSTRATION · DEMO VALUES
Chapter 03 · 一整颗星球A whole planet

工厂不在地图上,
而是铺满一颗会转的星球。
Not a map —
a factory wrapped around a planet.

拖动旋转、滚轮缩放。六边形地块覆盖整个球面,矿脉、山地和冰原都在真实的位置上;大气辉光、夜面灯火、星环在头顶转过。Spin and zoom a 3D globe tiled in hexes, with ore veins, highlands and ice where they really are — and a ring turning overhead.

  • 采矿平台:相邻钻机合并成一整座,建造时有火箭运料、逐层打印的演出。Mining platforms: adjacent drills merge, with supply rockets and layer-by-layer printing.
  • 不同的星球:紫色母星、熔岩星、海洋星、冰封星……各有各的规矩。Different worlds: home, lava, ocean, ice… each with its own rules.
  • 纯净视图:按 H 收起所有界面,只看你的星球。Clean view: press H to hide the UI and just look.
母星上的采矿平台与传送网(游戏内纯净视图) IN-GAME · CLEAN VIEW
Chapter 04 · 看得见的物流Visible logistics

每一箱物资,
都坐着火箭来。
Every crate
rides a rocket.

在缺料的星球上放下蓝图,它会变成淡蓝色:“物资正在路上”。切到发货星球,你能看见发射场把货运火箭送上天;火箭入轨、转移、再入大气、反推减速,稳稳落在太空港旁——卸完货,工地才开工。Place a blueprint on a world short of ore and it turns pale blue: “supplies on the way”. Watch the rocket launch, reach orbit, transfer, re-enter and land beside the spaceport — only then does construction begin.

殖民舰也不再降落:它停在新殖民地上空的轨道上当补给舰,缺什么就用空投舱投下去——舱体拖着等离子光坠落、反推减速、扬起尘土落在工地旁;船舱见底,才向有太空港的星球要货。建成太空电梯后,货物改走缆绳。Colony ships no longer land: they park in orbit as supply ships and drop what the colony needs in pods that streak down in plasma and fire retro-rockets before touchdown. Only when the hold runs dry does the colony call for rockets from a spaceport. After the space elevator, cargo rides the tether.

01 · 发射 LAUNCH 02 · 入轨 ORBIT 03 · 转移 TRANSFER 04 · 再入 RE-ENTRY 05 · 着陆 LANDING Nysa · 发货星球 Pyra · 蓝图工地 物资正在路上
01发射场点火Ignition
02停泊轨道Parking orbit
03转移Transfer
04等离子再入Re-entry
05卸货开工Unload & build
Chapter 05 · 真实轨道Real orbits

离得近的时候出发,
最省燃料。
Launch when the target
swings close.

行星按开普勒定律公转,飞船走霍曼转移轨道:沿半个椭圆从内轨飞到外轨。图里两条轨道半径比约 1.8,出发时目标要提前约 57°。星图会告诉你下一个发射窗口什么时候打开——不懂天体力学也没关系,游戏替你算好。Planets follow Kepler's laws; ships fly Hohmann transfers — half an ellipse from the inner orbit to the outer. With an orbit ratio of about 1.8, the target must lead by about 57° at launch. The map tells you when the next window opens.

  • 兰伯特拦截:远距离航线按真实公式求解。Lambert intercepts for long hauls.
  • 卫星前哨:月球转运、奥伯特效应都算进燃料。Moon outposts and the Oberth effect count toward fuel.
φ ≈ 57° Nysa Thalassa HOHMANN TRANSFER · 发射窗口 r₂ / r₁ ≈ 1.8Δt = ½ · T(a)
Kepler-7 恒星系(游戏内纯净视图) IN-GAME · KEPLER-7
Chapter 06 · 电力与星环Power & rings

电是要规划的,
星环是每一章的句号。
Power is planned.
Rings close every chapter.

太阳能起步,聚变堆撑起中期。建筑越升级越耗电,缺电时全星系按比例降速——先扩电网还是先升产线,由你判断。每一章以恒星外的戴森环收尾:一台台光伏集热器和枢纽站由重型火箭折叠着送上轨道,拖船推到位,施工无人机焊接后展开阵列,再用微波把电送回母星。点一下恒星就能推近看它一件件拼起来。Solar to start, fusion for the mid-game; upgrades draw more power and a shortfall slows the whole system. Each chapter closes with a piece of the Dyson ring: folded collectors ride heavy lifters to orbit, tugs push them into place, drones weld them in and the arrays unfold, beaming power home by microwave. Click the star to watch it assemble up close.

Kepler-7 外的戴森环(游戏内纯净视图) IN-GAME · DYSON RING
Chapter 07 · 从恒星系到银河To the galaxy

一片星图,
一层层在你面前展开。
A star map that
unfolds layer by layer.

点亮母星系后,航道把数十个恒星系连在一起;迷雾里有稀有矿、赤潮风暴和奇观工程。走到尽头,母舰带着你的文明驶向下一片银河。好友在哪个时代、正在研究什么、在建哪座奇观,首页上都看得到。Lanes link dozens of star systems; the fog hides rare ores, storms and wonders. At the end, a mothership carries you to the next galaxy — and the home screen shows which era your friends are in.

蓝紫星云星图(游戏内纯净视图) IN-GAME · GALAXY I
2片银河galaxies
×1.5每级产量增幅output per level
8步新手引导tutorial steps
30 s自动存档,登录后同步云端autosave, synced when signed in
Why play · 玩起来的感觉How it feels

六个让人停不下来的理由Six reasons it is hard to put down

×1.5

真正的指数增长Real exponential growth

每一级升级都让产量翻一截,数字从几十涨到上亿。Numbers climb from dozens to hundreds of millions.

⚙

自动化的满足感Automation that satisfies

把一条产线调顺,它会一直替你运转。Tune a line once and it keeps running for you.

◷

十分钟也能玩一局Ten minutes is enough

离开时工厂照常生产,回来一次结算。The factory works while you are away.

➜

手把手的第一小时A guided first hour

八步指针引导,之后目标卡告诉你下一件值得做的事。An eight-step tutorial, then goal cards point the way.

☁

云端存档Cloud saves

登录后自动同步,换一台电脑接着玩。Signed in, your progress follows you.

ID

一个账号,三款游戏One account, three games

像素天文台的账号直接登录,社区共享,好友进度一目了然。Your Observatory login works here, with a shared community and friends.

Journey · 成长路线The road

七个阶段,一条越走越宽的路Seven stages, one widening road

  1. 前哨Outpost一台钻机、一条传送带One drill, one belt
  2. 定居Settlement科研站、太阳能Labs, solar
  3. 工业Industrial采矿平台、聚变堆Platforms, fusion
  4. 轨道Orbital发射场、太空港Launch site, spaceport
  5. 星环Ring每章的收尾工程The chapter capstone
  6. 银河Galaxy航道、殖民、奇观Lanes, colonies, wonders
  7. 飞升Ascension母舰驶向下一片银河The next galaxy
账号互通Shared account

天文台的账号,就是你的舰长证。Your observatory login is your captain's licence.

像素天文台、星际拓荒者和反赌博启示录用同一套账号和社区:在任一边登录,其他两边自动识别。登录后记录拓荒时长和称号、同步云端存档,还能看到好友玩到了哪个时代。One account and one community across all three games. Signed in, you earn pioneer titles, sync saves to the cloud and see which era your friends have reached.

准备好了吗Ready?

第一台钻机,
已经在等你落地。
Your first drill
is waiting to land.

推荐电脑上的 Chrome / Edge / Firefox 最新版。首次加载约 90 MB,之后浏览器会缓存。Best on a desktop browser. First load is about 90 MB, then cached. In-game text is Simplified Chinese for now.